Sunday 20 February 2011

Combat

After targeting another character and initiating combat, the player and their opponent will damage each other automatically with their weapons. This continues until the player stops or the target is dead. Each profession's unique nano programs, perks and research also provide combat abilities used by the player during the fight. These can heal the owner, cause additional damage, lower the skills of the enemy, blind them or otherwise hinder the enemy's ability to fight. Once the target is dead, the player is able to loot money and items from the enemy's body.[18] After death, the character's skills are reduced for several minutes, making them much less powerful in combat during that period.[19]
Characters grouped around one of several man-made metal towers in a desert. A heads-up display with buttons, boxes containing text, and other objects line the periphery of the image.
Players attack a tower at a land control area. These player vs. player encounters—introduced with the Notum Wars booster pack in 2002—require the cooperation of several players.

Combat between two or more human players, known as "player vs player", or "PvP" is encouraged by both the reward of special equipment, and the social nature of the game.[20] Killing other players also rewards characters with a "PvP ranking", permanently shown beside the player's name, which represent how many other human players they have killed.[21] Player versus player combat is controlled by the percentage of "suppression gas" in the area that dictates whether a player can start combat unprovoked with another player. Generally, this percentage approaches 100% in major cities, providing safe havens, and decreases while moving to more remote areas.

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