Sunday 20 February 2011

Gameplay

Players assume the roles of new colonists to Rubi-Ka or the Shadowlands. There are two game servers for English-speaking players and one for German-speaking players, which is now offline. Each holds an identical copy of the game's 3D virtual world. The worlds are occupied by human players and computer-controlled characters, both friendly and hostile. Characters and players are not able to interact with one another across servers.[3]

The game begins with the player creating a unique character, choosing its name, gender, height, weight, and facial features. Each character is also one of the four humanoid "breeds". The final choice is that of the character's profession, similar to the character classes of other role-playing games.

With no specific objective to win Anarchy Online, the player advances the game through the improvement of a character's skills over time. The game's multiplayer nature and "free-form" gameplay encourage creating social networks, and cooperating and fighting with other players.[4][5] Players interact with Anarchy Online's interface via a keyboard and mouse. The game's heads-up display consists of a series of windows, menus and buttons located on the periphery of the screen. Players communicate with each other by typing text in chat windows, and occasionally through emotive character animations. Communication with computer-controlled characters is executed via text windows, in which players chose from a menu of possible responses to the conversation being shown.[6] Like most role playing games, Anarchy Online provides structure for role-playing events. Most major cities include night clubs and other venues specifically for this.[5] Events are organized either by players, or officially by Funcom staff.[7]

Groups of players, large or small, are often required to complete objectives. In addition to forming teams and informal chat groups, joining a player organization is encouraged. These are, like guilds in similar games, officially recognized groups bound together for technical and social benefits. Organizations are able to build their own cities across the game world, control areas of land, run player markets, and access other special content.[8][9]

Among the most distinct gameplay elements of Anarchy Online are dynamic missions.[10] Missions, or quests, are a traditional gameplay element in the role playing genre. The player or team is given a set of tasks—usually related to the story—to complete somewhere in the game world; in return, they are rewarded with experience points, items, and money.[11] Dynamic missions are similar to traditional missions in purpose, but are created at the player's request. Once they choose it's difficulty and other options, the game generates a new indoor area filled with computer-controlled enemies. The player or team are told to go to its location, and finish some task inside for their reward.[12] Dynamic missions, like many other encounters in Anarchy Online, are "instanced": each mission area is available only to the owners of the mission.[13]
Skill system

Much of what characters can do, and how well they do it, is determined by the game's eighty-three distinct character skills. A skill is a numerical representation of a character's proficiency in an area of skill, starting at zero. As players kill computer-controlled enemies, they gain experience points for their character. After gaining enough points, the character levels up. The current maximum level is 220. At each new level, the character is given some "skill points", which are used to increase any combination of the eighty-three skills that they choose.[14]

Any character can access and increase any skill. The character's profession, however, provides unique resources — "perks", "alien perks", "research", and "nano programs"—that increase specific skill further. This makes each profession more adept at elements of gameplay than others. Doctors, for instance, can increase skills related to healing much higher than a Soldier because of these additional resources. Perks are chosen from a menu when the character reaches certain levels. Alien perks are gained when the player kills enough of a specific type of alien enemy.[15] Research is gained by diverting a percentage of earned experience points toward personal or faction-specific research projects, instead of new levels.[16] Nano programs give temporary increases to certain skills

No comments:

Post a Comment